Skip to main content

A Biostatistician Uses Crochet to Visualize the Frightening Infection Rates of the Coronavirus

Chances are you’ve looked at more graphs this past year than you did over the previous decade — not just while working at home, but while scrolling through cascades of often-troubling quantitative information during your “off” hours as well. This phenomenon has hardly been limited to the Americans who obsessed over the predictions of and returns from their presidential election last month, an event turned practically into a sideshow by the ongoing pandemic. Around the world, we’ve all wanted to know: Where did the coronavirus come from? What is it? Where is it going?

Apologies to Paul Gauguin, who didn’t even live to see the Spanish flu of 1918, a time when nobody could have imagined instantaneously and widely sharing visual renderings of data about that disease. The world of a century ago may not have had dynamic animated maps and charts, updated in real time, but it did have crochet. Whether or not it had then occurred to anyone as a viable medium for visualizing the spread of disease, it can be convincing today. This is demonstrated by Norwegian biostatistician Kathrine Frey Frøslie, who in the video above shows us her crocheted representations of various “R numbers.”

This now much-heard term, Frøslie’s explains, “denotes reproduction. If the R number is one, this means that each infected person will on average infect one new person during the course of the disease. If R equals two, each infected person will infect two persons,” and so on. Her crocheted version of R=1, with a population of ten, is small and narrow — it looks, in other words, entirely manageable. Such a disease “will always be always present, but the number of infected persons will be constant.” Her R=0.9, which steadily narrows in a way that resembles an unfinished Christmas stocking, looks even less threatening.

Alas, “for the coronavirus, the R is mostly larger than one.” In crocheted form, even R=1.1 is pretty formidable; when she brings out her R=1.5, “it is evident that we have a problem. Even the crochet patch kind of crumbles.” Then out comes R=2, which must have been quite a project: its ten original infections bloom into 2,560 new cases, all represented in almost organically dense folds of yarn. As for R=2.5, when Frøslie eventually gets it hoisted onto her lap, you’ll have to see it to believe it. Throughout 2020, of course, many of our at-home hobbies have grown to monstrous proportions — even those taken up by medical scientists.

via Metafilter

Related Content:

Interactive Web Site Tracks the Global Spread of the Coronavirus: Created and Supported by Johns Hopkins

Simulating an Epidemic: Using Data to Show How Diseases Like COVID-19 Spread

Everything You Need To Know About Viruses: A Quick Visual Explanation of Viruses in 9 Images

The History of the Plague: Every Major Epidemic in an Animated Map

An Artist Crochets a Life-Size, Anatomically-Correct Skeleton, Complete with Organs

The Beautiful Math of Coral & Crochet

Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the Substack newsletter Books on Cities, the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall, on Facebook, or on Instagram.

A Biostatistician Uses Crochet to Visualize the Frightening Infection Rates of the Coronavirus is a post from: Open Culture. Follow us on Facebook, Twitter, and Google Plus, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/3715dkI
via Ilumina

Comments

Popular posts from this blog

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu

How Led Zeppelin Stole Their Way to Fame and Fortune

When Bob Dylan released his 2001 album  Love and Theft , he lifted the title from a  book of the same name by Eric Lott , who studied 19th century American popular music’s musical thefts and contemptuous impersonations. The ambivalence in the title was there, too: musicians of all colors routinely and lovingly stole from each other while developing the jazz and blues traditions that grew into rock and roll. When British invasion bands introduced their version of the blues, it only seemed natural that they would continue the tradition, picking up riffs, licks, and lyrics where they found them, and getting a little slippery about the origins of songs. This was, after all, the music’s history. In truth, most UK blues rockers who picked up other people’s songs changed them completely or credited their authors when it came time to make records. This may not have been tradition but it was ethical business practice. Fans of Led Zeppelin, on the other hand, now listen to their music wi

Moral Philosophy on TV? Pretty Much Pop #32 Judges The Good Place

http://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/partiallyexaminedlife/PMP_032_2-3-20.mp3 Mark Linsenmayer, Erica Spyres, and Brian Hirt discuss Michael Schur's NBC TV show . Is it good? (Yes, or we wouldn't be covering it?) Is it actually a sit-com? Does it effectively teach philosophy? What did having actual philosophers on the staff (after season one) contribute, and was that enough? We talk TV finales, the dramatic impact of the show's convoluted structure, the puzzle of heaven being death, and more. Here are a few articles to get you warmed up: "The Good Place’s Final Twist" by Karthryn VanArendonk "The Good Place Was a Metaphor All Along" by Sophie Gilbert "The Two Philosophers Who Cameoed in the Good Place Finale on What They Made of Its Ending" by Sam Adams "5 Moral Philosophy Concepts Featured on The Good Place" by Ellen Gutoskey If you like the show, you should also check out The Official Good Place Podca