Skip to main content

Chick Corea’s 16 Pieces of “Cheap But Good Advice for Playing Music in a Group” (1985)

Jazz instrumentalists who “play the changes” have learned to make improvisation look easy. In live performance, the audience shouldn’t see the years of study and practice behind what Willie Thomas calls at Jazz Everyone, “a system that combines the basic jazz language with the important music theory concepts” and at the same time “allows a player to focus on how the music fits the tune and not the chord symbols and scales that often incumber performance.”

That may seem like a wordy explanation, but Thomas is careful to explicate the cliché “play the changes” for maximum meaning, drawing on over forty years of experience himself learning the principle as a “useful tool for self expression through jazz music.” The idea of playing to the tune may seem fundamentally obvious, but the more one develops as a student, the farther away one can get from lived experience.

How might musicians apply ideals about ensemble playing to actual ensemble playing? For answers to this question, we might turn to jazz legend Chick Corea, member of Miles Davis’s band during the pathbreaking In a Silent Way and Bitches Brew sessions; player in and leader of more Grammy-winning ensembles than perhaps anyone else (he’s collected 23 awards so far); and “one of the jazz world’s most thoughtful and lucid champions.”

This description comes from a Christian Science Monitor write-up of Corea’s appearance in a two-hour Q&A session at Berklee College of Music in 1985, where the pianist and jazz fusion keyboard master had students pick up the typed handout above at the door. He begins with the simplest, but most important advice, “Play only what you hear,” then elaborates in 16 rules which you can read in full below.

Corea’s primary metaphor is architectural—performance, he says, is about creating spaces and tastefully filling them. Doing this well requires serious study and practice. Then it requires remembering some basic rules, or Chick Corea’s “Cheap But Good Advice for Playing Music in a Group.” My favorite: "always release whatever tension you create." Like much of you we find here, it's good all-around advice for every endeavor.

  1. Play only what you hear.
  2. If you don’t hear anything, don’t play anything.
  3. Don’t let your fingers and limbs just wander—place these intentionally.
  4. Don’t improvise on endlessly—play something with intention, develop it or not, but then end off, take a break.
  5. Leave space—create space—intentionally create places where you don’t play.
  6. Make your sound blend. Listen to your sound and adjust it to the rest of the band and the room.
  7. If you play more than one instrument at a time—like a drum kit or multiple keyboards—make sure that they are balanced with one another.
  8. Don’t make any of your music mechanically or just through patterns of habit. Create each sound, phrase, and piece with choice—deliberately.
  9. Guide your choice of what to play by what you like—not by what someone else will think.
  10. Use contrast and balance the elements: high/low, fast/slow, loud/soft, tense/relaxed, dense/sparse.
  11. Play to make the other musicians sound good. Play things that will make the overall music sound good.
  12. Play with a relaxed body. Always release whatever tension you create.
  13. Create space—begin, develop, and end phrases with intention.
  14. Never beat or pound your instrument—play it easily and gracefully.
  15. Create space—then place something in it.
  16. Use mimicry sparsely—mostly create phrases that contrast with and develop the phrases of the other players.

via Nate Chinen

Related Content:

Thelonious Monk’s 25 Tips for Musicians (1960)

Wynton Marsalis Gives 12 Tips on How to Practice: For Musicians, Athletes, or Anyone Who Wants to Learn Something New

John Coltrane Draws a Picture Illustrating the Mathematics of Music

Josh Jones is a writer and musician based in Durham, NC. Follow him at @jdmagness

Chick Corea’s 16 Pieces of “Cheap But Good Advice for Playing Music in a Group” (1985) is a post from: Open Culture. Follow us on Facebook, Twitter, and Google Plus, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/38f7Nlx
via Ilumina

Comments

Popular posts from this blog

Ishkur’s Guide to Electronic Music: An Interactive, Encyclopedic Data Visualization of 120 Years of Electronic Music

In a very short span of time, the descriptor “electronic music” has come to sound as overly broad as “classical.” But where what we (often incorrectly) call classical developed over hundreds of years, electronic music proliferated into hundreds of fractal forms in only decades. A far steeper quality curve may have to do with the ease of its creation, but it’s also a factor of this accelerated evolution. Music made by machines has transformed since its early 20th-century beginnings from obscure avant-garde experiments to massively popular genres of global dance and pop. This proliferation, notes Ishkur—designer of Ishkur’s Guide to Electronic Music —hasn't always been to the good. Take what he calls “trendwhoring,” a phenomenon that spawns dozens of new works and subgenera in short order, though it’s arguable whether many of them should exist. Ishkur, describes this process below in an excerpt from his erudite, sardonic “Frequently Unasked Questions”: If fart noises were sudde...

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu...

A 10 Billion Pixel Scan of Vermeer’s Masterpiece Girl with a Pearl Earring: Explore It Online

We admire Johannes Vermeer’s  Girl with a Pearl Earring   for many reasons , not least that it looks exactly like a girl with a pearl earring. Or at least it does from a distance, as the master of light himself no doubt stepped back to confirm countless times during the painting process, at any moment of which he would have been more concerned with the brushstrokes constituting only a small part of the image. But even Vermeer himself could have perceived only so much detail of the painting that would become his masterpiece. https://www.youtube.com/watch?v=cKaZYTwmjwU Now, more than 350 years after its completion, we can get a closer view of Girl with a Pearl Earring  than anyone has before through a newly released  10 billion-pixel panorama . At this resolution, writes Petapixel’s Jason Schneider , we can “see the painting down to the level of 4.4-microns per pixel.” Undertaken by Emilien Leonhardt and Vincent Sabatier of 3D microscope maker Hirox Europe ...