Skip to main content

Watch John Cage Play His “Silent” 4’33” in Harvard Square, Presented by Nam June Paik (1973)

Have you ever played 4’33” in public? Or rather, have you ever not played 4’33” in public? Calling as its score does for no notes at all over its titular duration, John Cage’s signature 1952 composition has made many ponder (and just as many joke about) what it means to actually perform the thing. If music is, by its most basic definition, organized sound, then 4’33” is anti-music, the deliberate absence of organized sound. Yet it isn’t silence: rather, the piece offers a performative frame for the disorganized sound that occurs uncontrollably in the environment.

In a concert hall, 4’33” encompasses all the non-musical noises made by everyone onstage and in the seats, try though they might to make none at all. Naturally, the piece  sounds completely different when played in, say, the streets of a major city. John Cage did exactly that in 1973, sitting at a piano in the middle of Boston’s Harvard Square.

“He flipped open the piano cover while traffic roared by, and, except for periodically checking his stopwatch, did nothing for four minutes and thirty-three seconds,” writes the Brooklyn Rail’s Ellen Pearlman. “Then workmen slowly carted the piano off while Cage keened like a distressed Japanese monk.” You can witness this public happening, or at least one minute and 22 seconds of it, in the video above.

The clip comes from A Tribute to John Cage, the video artist Nam June Paik’s audiovisual homage to the composer, who counted among his major sources of inspiration along with his compatriots in the international experimental art movement Fluxus. (Just over a decade later, Paik would involve Cage in a much higher-profile project, the New Year’s broadcast Good Morning, Mr. Orwell.) Here Paik “reverses John Cage’s proposal by overloading the screen with messages,” writes Thérèse Beyler at the New Media Encyclopedia. “This is Zen for TV,” announces one of his onscreen messages. “Do you hear a cricket?” asks another. “… or a mouse.” Unlikely, at the intersection of Brattle and JFK — but then, we can hear anything when offered an opportunity truly to listen.

Related Content:

John Cage’s Silent, Avant-Garde Piece 4’33” Gets Covered by a Death Metal Band

The Curious Score for John Cage’s “Silent” Zen Composition 4’33”

The 4’33” App Lets You Create Your Own Version of John Cage’s Classic Work

Enter Digital Archives of the 1960s Fluxus Movement and Explore the Avant-Garde Art of John Cage, Yoko Ono, John Cale, Nam June Paik & More

Good Morning, Mr. Orwell: Nam June Paik’s Avant-Garde New Year’s Celebration with Laurie Anderson, John Cage, Peter Gabriel & More

Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the Substack newsletter Books on Cities, the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.

Watch John Cage Play His “Silent” 4’33” in Harvard Square, Presented by Nam June Paik (1973) is a post from: Open Culture. Follow us on Facebook, Twitter, and Google Plus, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/2M0Tifr
via Ilumina

Comments

Popular posts from this blog

Ishkur’s Guide to Electronic Music: An Interactive, Encyclopedic Data Visualization of 120 Years of Electronic Music

In a very short span of time, the descriptor “electronic music” has come to sound as overly broad as “classical.” But where what we (often incorrectly) call classical developed over hundreds of years, electronic music proliferated into hundreds of fractal forms in only decades. A far steeper quality curve may have to do with the ease of its creation, but it’s also a factor of this accelerated evolution. Music made by machines has transformed since its early 20th-century beginnings from obscure avant-garde experiments to massively popular genres of global dance and pop. This proliferation, notes Ishkur—designer of Ishkur’s Guide to Electronic Music —hasn't always been to the good. Take what he calls “trendwhoring,” a phenomenon that spawns dozens of new works and subgenera in short order, though it’s arguable whether many of them should exist. Ishkur, describes this process below in an excerpt from his erudite, sardonic “Frequently Unasked Questions”: If fart noises were sudde...

A 10 Billion Pixel Scan of Vermeer’s Masterpiece Girl with a Pearl Earring: Explore It Online

We admire Johannes Vermeer’s  Girl with a Pearl Earring   for many reasons , not least that it looks exactly like a girl with a pearl earring. Or at least it does from a distance, as the master of light himself no doubt stepped back to confirm countless times during the painting process, at any moment of which he would have been more concerned with the brushstrokes constituting only a small part of the image. But even Vermeer himself could have perceived only so much detail of the painting that would become his masterpiece. https://www.youtube.com/watch?v=cKaZYTwmjwU Now, more than 350 years after its completion, we can get a closer view of Girl with a Pearl Earring  than anyone has before through a newly released  10 billion-pixel panorama . At this resolution, writes Petapixel’s Jason Schneider , we can “see the painting down to the level of 4.4-microns per pixel.” Undertaken by Emilien Leonhardt and Vincent Sabatier of 3D microscope maker Hirox Europe ...

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu...