Skip to main content

How Lava Lamps Help Secure the Internet

Try not to think too hard about the concept of randomness — and especially about the question of how, exactly, one generates a random number. Most of us, of course, simply ask a computer to do it. But how can a computer, which by its very nature follows unambiguous directions in a predictable manner, come up with a truly random number, in the literal sense of the word? As far as the everyday purposes for which we might need “random” numbers — setting the combination on a lock, for instance — merely unpredictable numbers suffice. But where, exactly, can we draw the line between unpredictability and randomness?

Albert Einstein famously pronounced that “God does not play dice with the universe,” drawing on a metaphor still central to humanity’s conception of randomness. Dice provide “random” numbers in that, when thrown, they’re subject to too many physical factors — an area of some interest for Einstein — for us to reliably guess which way they’ll land. And so we find ourselves again delivered back from randomness into unpredictability. But achieving ever-greater unpredictability, which has proven invaluable to fields like cryptography, has necessitated combining computers with analog physical phenomena essentially similar to the rolling of dice.

Using a somewhat less ancient technology, internet security provider Cloudflare has taken a step closer to genuine randomness. “Every time you log in to any website, you’re assigned a unique identification number,” explains Wired‘s Ellen Airhart. “It should be random, because if hackers can predict the number, they’ll impersonate you.” But who could predict “the goopy mesmeric swirlings of oil, water, and wax” within a lava lamp, let alone an entire wall covered with them? “Cloudflare films the lamps 24/7 and uses the ever-changing arrangement of pixels to help create a superpowered cryptographic key.”

Theoretically, Airhart acknowledges, “bad guys could sneak their own camera into Cloudflare’s lobby to capture the same scene,” but the company also “films the movements of a pendulum in its London office and records the measurements of a Geiger counter in Singapore to add more chaos to the equation. Crack that, Russians.” Constant vigilance against a threat from Russia aided by psychedelic bedroom light fixtures? You’d be forgiven for feeling unstuck in time, partially transported to the reality of half a century ago. But then, Cloudflare is headquartered in San Francisco — a city where the groundbreaking and the groovy haven’t parted ways just yet.

Related Content:

Stephen Fry Explains Cloud Computing in a Short Animated Video

“The Bay Lights,” The World’s Largest LED Light Sculpture, Debuts in San Francisco

How Art Nouveau Inspired the Psychedelic Designs of the 1960s

Visualizing WiFi Signals with Light

Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the Substack newsletter Books on Cities, the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall, on Facebook, or on Instagram.

How Lava Lamps Help Secure the Internet is a post from: Open Culture. Follow us on Facebook, Twitter, and Google Plus, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/35ylgpc
via Ilumina

Comments

Popular posts from this blog

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu

How Led Zeppelin Stole Their Way to Fame and Fortune

When Bob Dylan released his 2001 album  Love and Theft , he lifted the title from a  book of the same name by Eric Lott , who studied 19th century American popular music’s musical thefts and contemptuous impersonations. The ambivalence in the title was there, too: musicians of all colors routinely and lovingly stole from each other while developing the jazz and blues traditions that grew into rock and roll. When British invasion bands introduced their version of the blues, it only seemed natural that they would continue the tradition, picking up riffs, licks, and lyrics where they found them, and getting a little slippery about the origins of songs. This was, after all, the music’s history. In truth, most UK blues rockers who picked up other people’s songs changed them completely or credited their authors when it came time to make records. This may not have been tradition but it was ethical business practice. Fans of Led Zeppelin, on the other hand, now listen to their music wi

Moral Philosophy on TV? Pretty Much Pop #32 Judges The Good Place

http://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/partiallyexaminedlife/PMP_032_2-3-20.mp3 Mark Linsenmayer, Erica Spyres, and Brian Hirt discuss Michael Schur's NBC TV show . Is it good? (Yes, or we wouldn't be covering it?) Is it actually a sit-com? Does it effectively teach philosophy? What did having actual philosophers on the staff (after season one) contribute, and was that enough? We talk TV finales, the dramatic impact of the show's convoluted structure, the puzzle of heaven being death, and more. Here are a few articles to get you warmed up: "The Good Place’s Final Twist" by Karthryn VanArendonk "The Good Place Was a Metaphor All Along" by Sophie Gilbert "The Two Philosophers Who Cameoed in the Good Place Finale on What They Made of Its Ending" by Sam Adams "5 Moral Philosophy Concepts Featured on The Good Place" by Ellen Gutoskey If you like the show, you should also check out The Official Good Place Podca