Skip to main content

Deconstructing Brian Eno’s Music for Airports: Explore the Tape Loops That Make Up His Groundbreaking Ambient Music

Brian Eno debuted Music for Airports in 1978 and in terms of ambient music he’s been remaking it ever since. This groundbreaking album was both composed and left to chance. “Composed” in that for each piece Eno selected a number of notes and simple melodic fragments that would work together without dissonance. And "left to chance" because each fragment was given a tape loop of different length. Once Eno set the loops in motion, the piece created itself in all sorts of permutations and intersections.

Eno no longer uses tape loops, but he still believes in “generative music,” creating albums that are hour-long captures of randomly generated tones that could conceivably go on forever.

Dan Carr over at his site Reverb Machine has written a deconstruction of two of the four pieces on Music for Airports, reverse engineering them to figure out their original loops. And the best thing is, you can set the loops rolling and have your own version play out all day long if you wish.

The first, “2/1” is recognizable from the choral voices used in the score. Each loop contains one note sung for a whole bar, but the note and the length of the tape containing the bar changes. This is the most basic of all the four tracks, but there is something quite magical when all seven loops sync up.

The second “1/2” contains eight loops containing either a single piano note, a melodic phrase, or a glissando chord. (Although the article doesn’t mention it, it also contains the choral loops of “2/1”)

You can play the loops at Reverb Machine simply by clicking on the arrow beneath each bar, or at the bottom “play all” or “pause all.”

For musicians thinking they’d like to make their own loops and follow Eno’s methodology, Dan includes some instructions.

In the comments section, musician Glenn Sogge notes that he took the loops and created his own deconstructed take on Eno’s classic, Blooms Engulfing Deconstructed Airports, which you can play at the top of this post. As he explains, the piece started with downloading the WAV files from Reverb Machine’s post. Then:

Beside the 15 clips of voices and piano, 10 long loops were build from the 10 worlds of the Brian Eno & Peter Chilvers generative music app Bloom: 10 Worlds (Android Version). A mixture of improvised clip-launching and more stucture form resulted in 25 audio files that then mixed & mastered. In keeping with the Oblique Strategies dictum, “Honour thy error as hidden intention,” even a random phone notification sound has been left in.

What do you think of Sogge's tribute to the master? Let us know in the comments.

Related Content:

A Six-Hour Time-Stretched Version of Brian Eno’s Music For Airports: Meditate, Relax, Study

The “True” Story Of How Brian Eno Invented Ambient Music

Brian Eno Explains the Loss of Humanity in Modern Music

Ted Mills is a freelance writer on the arts who currently hosts the artist interview-based FunkZone Podcast and is the producer of KCRW's Curious Coast. You can also follow him on Twitter at @tedmills, read his other arts writing at tedmills.com and/or watch his films here.

Deconstructing Brian Eno’s Music for Airports: Explore the Tape Loops That Make Up His Groundbreaking Ambient Music is a post from: Open Culture. Follow us on Facebook, Twitter, and Google Plus, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/32NLtNB
via Ilumina

Comments

Popular posts from this blog

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu

How Led Zeppelin Stole Their Way to Fame and Fortune

When Bob Dylan released his 2001 album  Love and Theft , he lifted the title from a  book of the same name by Eric Lott , who studied 19th century American popular music’s musical thefts and contemptuous impersonations. The ambivalence in the title was there, too: musicians of all colors routinely and lovingly stole from each other while developing the jazz and blues traditions that grew into rock and roll. When British invasion bands introduced their version of the blues, it only seemed natural that they would continue the tradition, picking up riffs, licks, and lyrics where they found them, and getting a little slippery about the origins of songs. This was, after all, the music’s history. In truth, most UK blues rockers who picked up other people’s songs changed them completely or credited their authors when it came time to make records. This may not have been tradition but it was ethical business practice. Fans of Led Zeppelin, on the other hand, now listen to their music wi

Moral Philosophy on TV? Pretty Much Pop #32 Judges The Good Place

http://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/partiallyexaminedlife/PMP_032_2-3-20.mp3 Mark Linsenmayer, Erica Spyres, and Brian Hirt discuss Michael Schur's NBC TV show . Is it good? (Yes, or we wouldn't be covering it?) Is it actually a sit-com? Does it effectively teach philosophy? What did having actual philosophers on the staff (after season one) contribute, and was that enough? We talk TV finales, the dramatic impact of the show's convoluted structure, the puzzle of heaven being death, and more. Here are a few articles to get you warmed up: "The Good Place’s Final Twist" by Karthryn VanArendonk "The Good Place Was a Metaphor All Along" by Sophie Gilbert "The Two Philosophers Who Cameoed in the Good Place Finale on What They Made of Its Ending" by Sam Adams "5 Moral Philosophy Concepts Featured on The Good Place" by Ellen Gutoskey If you like the show, you should also check out The Official Good Place Podca