Skip to main content

What Ancient Greece Really Looked Like: See 3D-Rendered Reconstructions of the Temple of Hadrian, Curetes Street & the Fountain of Trajan

Ancient Greeks did not live among ruins. This is, of course, an obvious truth, but one we run the risk of forgetting if we watch too many historical fantasies set in their time and place as popularly imagined. That Western civilization as we know it today came to know Ancient Greece through the ravaged built environments left behind has colored its modern-day perception — or, rather drained it of color. In recent years, a big deal has been made about the finding that Ancient Greek statues weren’t originally pure white, but painted in bright hues that faded away over the centuries. What does that imply for the rest of the place?

We don’t have a time machine in which to travel back to Ancient Greece and have a look around. We do, however, have the digital reconstructions of artist Ádám Németh. “My archaeological renderings are accurate to the time period, due to extensive research on references and reviews of sources found online, in libraries and in museums, and also ongoing discussions with archaeologists,” he writes.

“My main goal, through reconstructions, is to make history interesting and accessible for everybody.” Even those more or less ignorant of the ancient world can take a glance at his images of an intact and colorful Temple of HadrianCuretes Street, and Fountain of Trajan.

All of these sites were located in the Ancient Greek city of Ephesus, now a part of Turkey. Though it doesn’t draw quite the numbers of, say, Hagia Sophia, Ephesus stands nevertheless as a pillar of Turkish tourism. Indeed, you can go there and examine its actual pillars, none of which have come through the ages standing anything like as mightily Németh depicts them. Comparisons posted by Marina Amaral on Twitter put former glory alongside current ruin, though even the Temple of Hadrian, Curetes Street, and the Fountain of Trajan as they are today have been pieced together into a somewhat more complete state than that in which they were rediscovered. Even real antiquity, in other words, is to some degree a reconstruction. See more of Németh’s reconstructions here.

via Marina Amaral

Related Content:

Explore Ancient Athens 3D, a Digital Reconstruction of the Greek City-State at the Height of Its Influence

How Ancient Greek Statues Really Looked: Research Reveals Their Bold, Bright Colors and Patterns

Watch an Accurate Reconstruction of the World’s Oldest Computer, the 2,200 Year-Old Antikythera Mechanism, from Start to Finish

Watch Art on Ancient Greek Vases Come to Life with 21st Century Animation

What Did Ancient Greek Music Sound Like?: Listen to a Reconstruction That’s ‘100% Accurate’

Watch Ancient Ruins Get Restored to their Glorious Original State with Animated GIFs: The Temple of Jupiter, Luxor Temple & More

Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the Substack newsletter Books on Cities, the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.

What Ancient Greece Really Looked Like: See 3D-Rendered Reconstructions of the Temple of Hadrian, Curetes Street & the Fountain of Trajan is a post from: Open Culture. Follow us on Facebook and Twitter, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/3xEyR9N
via Ilumina

Comments

Popular posts from this blog

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu

How Led Zeppelin Stole Their Way to Fame and Fortune

When Bob Dylan released his 2001 album  Love and Theft , he lifted the title from a  book of the same name by Eric Lott , who studied 19th century American popular music’s musical thefts and contemptuous impersonations. The ambivalence in the title was there, too: musicians of all colors routinely and lovingly stole from each other while developing the jazz and blues traditions that grew into rock and roll. When British invasion bands introduced their version of the blues, it only seemed natural that they would continue the tradition, picking up riffs, licks, and lyrics where they found them, and getting a little slippery about the origins of songs. This was, after all, the music’s history. In truth, most UK blues rockers who picked up other people’s songs changed them completely or credited their authors when it came time to make records. This may not have been tradition but it was ethical business practice. Fans of Led Zeppelin, on the other hand, now listen to their music wi

Moral Philosophy on TV? Pretty Much Pop #32 Judges The Good Place

http://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/partiallyexaminedlife/PMP_032_2-3-20.mp3 Mark Linsenmayer, Erica Spyres, and Brian Hirt discuss Michael Schur's NBC TV show . Is it good? (Yes, or we wouldn't be covering it?) Is it actually a sit-com? Does it effectively teach philosophy? What did having actual philosophers on the staff (after season one) contribute, and was that enough? We talk TV finales, the dramatic impact of the show's convoluted structure, the puzzle of heaven being death, and more. Here are a few articles to get you warmed up: "The Good Place’s Final Twist" by Karthryn VanArendonk "The Good Place Was a Metaphor All Along" by Sophie Gilbert "The Two Philosophers Who Cameoed in the Good Place Finale on What They Made of Its Ending" by Sam Adams "5 Moral Philosophy Concepts Featured on The Good Place" by Ellen Gutoskey If you like the show, you should also check out The Official Good Place Podca