Skip to main content

Watch a Newly-Created “Epilogue” For Stanley Kubrick’s 2001: A Space Odyssey

If after watching Stanley Kubrick’s 2001: A Space Odyssey, you immediately want more 2001: A Space Odyssey, then you are a true fan—especially if you don’t consider the sequel, 2010: The Year We Make Contact, to be anything of the kind, Arthur C. Clarke’s imprimatur notwithstanding.

But how will true fans react to the three-and-a-half minute, “epilogue” to Kubrick's film, above, set 203 years after 2001 and following astronaut Frank Poole’s body as it traverses Jupiter’s space and encounters a monolith?

Poole (played by Gary Lockwood), you’ll remember, was killed by the HAL 9000 computer when he became an inconvenience to the AI. In 3001the final book of Clarke’s trilogy, his body is found, preserved, 1000 years later and brought to life. Here, things turn out a little differently. No fan of Kubrick’s film will care much about the departure from canon.

But what about the cinematic language? Is the epilogue’s creator, Steve Begg, a professional visual effects artist, able to convincingly mimic the master’s touch? I’d say he comes as close as anyone could, though the final shot does not feel particularly Kubrickian to me. This labor of love was also a labor of cinematic art, “using practical models and digital versions of the tricks used in the original,” as Begg writes on the project’s Vimeo page.

He offers his imaginative addendum “with respect to Stanley K., Wally Veevers and Doug Trumbull” (the practical visual effects masterminds of the original film). Begg also admits to “ignoring 2010 and 3001 sorry, A.C. Clarke.” You’ll recognize the music as that of Richard Strauss and Gyorgi Ligeti from Kubrick’s original score. The musical cues, silences, abrupt edits and shifts in perspective, rhythm, and tempo, and the ambitious grandeur all ring true.

If you don’t consider it a sacrilege (and if so, fair enough), you might see Begg’s epilogue as a work of art all its own, one that impressively resurrects the chilly epic feel of the 1968 classic using digital tools from fifty years later.

via Kottke

Related Content:

Stanley Kubrick Explains the Mysterious Ending of 2001: A Space Odyssey in a Newly Unearthed Interview

Watch the Opening of Kubrick’s 2001: A Space Odyssey with the Original, Unused Score

Watch Steven Soderbergh’s Re-Edited Version of Kubrick’s 2001: A Space Odyssey Free Online

Josh Jones is a writer and musician based in Durham, NC. Follow him at @jdmagness.

Watch a Newly-Created “Epilogue” For Stanley Kubrick’s 2001: A Space Odyssey is a post from: Open Culture. Follow us on Facebook, Twitter, and Google Plus, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/33BrhOA
via Ilumina

Comments

Popular posts from this blog

Ishkur’s Guide to Electronic Music: An Interactive, Encyclopedic Data Visualization of 120 Years of Electronic Music

In a very short span of time, the descriptor “electronic music” has come to sound as overly broad as “classical.” But where what we (often incorrectly) call classical developed over hundreds of years, electronic music proliferated into hundreds of fractal forms in only decades. A far steeper quality curve may have to do with the ease of its creation, but it’s also a factor of this accelerated evolution. Music made by machines has transformed since its early 20th-century beginnings from obscure avant-garde experiments to massively popular genres of global dance and pop. This proliferation, notes Ishkur—designer of Ishkur’s Guide to Electronic Music —hasn't always been to the good. Take what he calls “trendwhoring,” a phenomenon that spawns dozens of new works and subgenera in short order, though it’s arguable whether many of them should exist. Ishkur, describes this process below in an excerpt from his erudite, sardonic “Frequently Unasked Questions”: If fart noises were sudde...

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu...

A 10 Billion Pixel Scan of Vermeer’s Masterpiece Girl with a Pearl Earring: Explore It Online

We admire Johannes Vermeer’s  Girl with a Pearl Earring   for many reasons , not least that it looks exactly like a girl with a pearl earring. Or at least it does from a distance, as the master of light himself no doubt stepped back to confirm countless times during the painting process, at any moment of which he would have been more concerned with the brushstrokes constituting only a small part of the image. But even Vermeer himself could have perceived only so much detail of the painting that would become his masterpiece. https://www.youtube.com/watch?v=cKaZYTwmjwU Now, more than 350 years after its completion, we can get a closer view of Girl with a Pearl Earring  than anyone has before through a newly released  10 billion-pixel panorama . At this resolution, writes Petapixel’s Jason Schneider , we can “see the painting down to the level of 4.4-microns per pixel.” Undertaken by Emilien Leonhardt and Vincent Sabatier of 3D microscope maker Hirox Europe ...