Skip to main content

Sci-Fi “Portal” Connects Citizens of Lublin & Vilnius, Allowing Passersby Separated by 376 Miles to Interact in Real Time

Can we ever transcend our tendency to divide up the world into us and them? The history of Europe, which political theorist Kenneth Minogue once called “plausibly summed up as preparing for war, waging war, or recovering from war,” offers few consoling answers. But perhaps it isn’t for history, much less for theory or politics, to dictate the future prospects for the unity of mankind. Art and technology offer another set of views on the matter, and it’s art and technology that come together in Portal, a recently launched project that has connected Vilnius, Lithuania and Lublin, Poland with twin installations. More than just a sculptural statement, each city’s portal offers a real-time, round-the-clock view of the other.

“In both Vilnius and Lublin,” writes My Modern Met’s Sara Barnes, “the portals are within the urban landscape; they are next to a train station and in the city central square, respectively. This allows for plenty of engagement, on either end, with the people of a city 376 miles apart. And, in a larger sense, the portals help to humanize citizens from another place.”

Images released of the interaction between passerby and their local portal show, among other actions, waving, camera phone-shooting, synchronized jumping, and just plain staring. Though more than one comparison has been made to the Stargate, the image also comes to mind of the apes around the monolith in 2001: A Space Odyssey, reacting as best they can to a previously unimagined presence in their everyday environment.

Ironically, the basic technology employed by the Portal project is nothing new. At this point we’ve all looked into our phone and computer screens and seen a view from perhaps much farther than 376 miles away, and been seen from that distance as well. But the coronavirus-induced worldwide expansion of teleconferencing has, for many, made the underlying mechanics seem somewhat less than miraculous. Conceived years before travel restrictions rendered next to impossible the actual visiting of human beings elsewhere on the continent, let alone on the other side of the world, Portal has set up its first installations at a time when they’ve come to feel like something the world needs. “Residents in Reykjavik, Iceland, and London, England can expect a portal in their city in the future,” notes Barnes — and if those two can feel truly connected with Europe, there may be hope for the oneness of the human race yet.

via Colossal/MyModernMet

Related Content:

Street Artist Creates an Optical Illusion That Lets People See the Art Inside a Shuttered Museum in Florence

This Huge Crashing Wave in a Seoul Aquarium Is Actually a Gigantic Optical Illusion

See Web Cams of Surreally Empty City Streets in Venice, New York, London & Beyond

Discover Europeana Collections, a Portal of 48 Million Free Artworks, Books, Videos, Artifacts & Sounds from Across Europe

The History of Europe from 400 BC to the Present, Animated in 12 Minutes

Haruki Murakami Novels Sold in Polish Vending Machines

Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the Substack newsletter Books on Cities, the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.

Sci-Fi “Portal” Connects Citizens of Lublin & Vilnius, Allowing Passersby Separated by 376 Miles to Interact in Real Time is a post from: Open Culture. Follow us on Facebook and Twitter, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/3gks0eV
via Ilumina

Comments

Popular posts from this blog

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu

How Led Zeppelin Stole Their Way to Fame and Fortune

When Bob Dylan released his 2001 album  Love and Theft , he lifted the title from a  book of the same name by Eric Lott , who studied 19th century American popular music’s musical thefts and contemptuous impersonations. The ambivalence in the title was there, too: musicians of all colors routinely and lovingly stole from each other while developing the jazz and blues traditions that grew into rock and roll. When British invasion bands introduced their version of the blues, it only seemed natural that they would continue the tradition, picking up riffs, licks, and lyrics where they found them, and getting a little slippery about the origins of songs. This was, after all, the music’s history. In truth, most UK blues rockers who picked up other people’s songs changed them completely or credited their authors when it came time to make records. This may not have been tradition but it was ethical business practice. Fans of Led Zeppelin, on the other hand, now listen to their music wi

Moral Philosophy on TV? Pretty Much Pop #32 Judges The Good Place

http://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/partiallyexaminedlife/PMP_032_2-3-20.mp3 Mark Linsenmayer, Erica Spyres, and Brian Hirt discuss Michael Schur's NBC TV show . Is it good? (Yes, or we wouldn't be covering it?) Is it actually a sit-com? Does it effectively teach philosophy? What did having actual philosophers on the staff (after season one) contribute, and was that enough? We talk TV finales, the dramatic impact of the show's convoluted structure, the puzzle of heaven being death, and more. Here are a few articles to get you warmed up: "The Good Place’s Final Twist" by Karthryn VanArendonk "The Good Place Was a Metaphor All Along" by Sophie Gilbert "The Two Philosophers Who Cameoed in the Good Place Finale on What They Made of Its Ending" by Sam Adams "5 Moral Philosophy Concepts Featured on The Good Place" by Ellen Gutoskey If you like the show, you should also check out The Official Good Place Podca