Skip to main content

Discover the Ghost Towns of Japan–Where Scarecrows Replace People, and a Man Lives in an Abandoned Elementary School Gym

In recent years, the major cities of Japan have felt as big and bustling as ever. But more than a little of that urban energy has come at a cost to the countryside, whose ongoing depopulation since the Second World War has become the stuff of countless mournful photo essays. Japan is, of course, well-known as the kind of society that keeps a rural train station in service just to take a single pupil to school. But in many of these areas, the day eventually comes when there’s no one left to teach. After not just the students but the faculty and staff have cleared out, what to do with the schools themselves? If you’re anything like Aoki Yohei (known to all as “Yo-chan”), you just move yourself on in.

In one of the school’s many rooms Aoki runs a café, roasting coffee on the premises, and in others he’s set up a hostel. In another space he’s created a recording studio outfitted with guitars, drums, keyboards, and much else besides. This sort of thing would hardly be possible within the confines of a Tokyo apartment, and Aoki accomplished it all after quitting his salaryman job without a plan.

Or rather he did it noupuran, to use one of the many Englishisms he drops in the interview with Tokyo Lens vlogger Norm Nakamura in the video at the top of the post. The school is in Ehime, one of the four prefectures of Shikoku, the second-smallest of Japan’s main islands. Though picturesque, its location is also deep enough in the mountains to seem forbiddingly remote, but the Ehime-born Aoki seems to have had no compunction about it.

Ehime faces the Seto Inland Sea, the areas surrounding which Japanologist Donald Richie described in the 1960s as possessing “the last places on earth where men rise with the sun and where streets are dark and silent by nine at night.” But for Nakamura, nine is the hour to set out in search of unexplained sounds and creepy vibes. Alas, even his best production efforts can’t mask the obvious serenity of the property. He encounters much more eeriness elsewhere on Shikoku: Nagoro Village, the vast majority of whose inhabitants aren’t human beings but fully dressed, scarecrow-like dolls. Each and every one was crafted by Tsukimi Ayano, a native who returned from Osaka to find most everyone she’d known long gone. As for Nagoro’s own elementary school, abandoned for some 20 years now, just wait until you see what “Ayano-san” has done with its gym.

Related Content:

Mountain Monks: A Vivid Short Documentary on the Monks Who Practice an Ancient, Once-Forbidden Religion in Japan

H?shi: A Short Documentary on the 1300-Year-Old Hotel Run by the Same Japanese Family for 46 Generations

Discover the Japanese Museum Dedicated to Collecting Rocks That Look Like Human Faces

When Our World Became a de Chirico Painting: How the Avant-Garde Painter Foresaw the Empty City Streets of 2020

Photographer Revisits Abandoned Movie Sets for Star Wars and Other Classic Films in North Africa

Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the Substack newsletter Books on Cities, the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.

Discover the Ghost Towns of Japan–Where Scarecrows Replace People, and a Man Lives in an Abandoned Elementary School Gym is a post from: Open Culture. Follow us on Facebook and Twitter, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/350MFiN
via Ilumina

Comments

Popular posts from this blog

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu

How Led Zeppelin Stole Their Way to Fame and Fortune

When Bob Dylan released his 2001 album  Love and Theft , he lifted the title from a  book of the same name by Eric Lott , who studied 19th century American popular music’s musical thefts and contemptuous impersonations. The ambivalence in the title was there, too: musicians of all colors routinely and lovingly stole from each other while developing the jazz and blues traditions that grew into rock and roll. When British invasion bands introduced their version of the blues, it only seemed natural that they would continue the tradition, picking up riffs, licks, and lyrics where they found them, and getting a little slippery about the origins of songs. This was, after all, the music’s history. In truth, most UK blues rockers who picked up other people’s songs changed them completely or credited their authors when it came time to make records. This may not have been tradition but it was ethical business practice. Fans of Led Zeppelin, on the other hand, now listen to their music wi

Moral Philosophy on TV? Pretty Much Pop #32 Judges The Good Place

http://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/partiallyexaminedlife/PMP_032_2-3-20.mp3 Mark Linsenmayer, Erica Spyres, and Brian Hirt discuss Michael Schur's NBC TV show . Is it good? (Yes, or we wouldn't be covering it?) Is it actually a sit-com? Does it effectively teach philosophy? What did having actual philosophers on the staff (after season one) contribute, and was that enough? We talk TV finales, the dramatic impact of the show's convoluted structure, the puzzle of heaven being death, and more. Here are a few articles to get you warmed up: "The Good Place’s Final Twist" by Karthryn VanArendonk "The Good Place Was a Metaphor All Along" by Sophie Gilbert "The Two Philosophers Who Cameoed in the Good Place Finale on What They Made of Its Ending" by Sam Adams "5 Moral Philosophy Concepts Featured on The Good Place" by Ellen Gutoskey If you like the show, you should also check out The Official Good Place Podca