Skip to main content

The Letterform Archive Launches a New Online Archive of Graphic Design, Featuring 9,000 Hi-Fi Images

An online design museum made by and for designers? The concept seems obvious, but has taken decades in internet years for the reality to fully emerge in the Letterform Archive. Now that it has, we can see why. Good design may look simple, but no one should be fooled into thinking it’s easy. “After years of development and months of feedback,” write the creators of the Letterform Archive online design museum, “we’re opening up the Online Archive to everyone. This project is a labor of love from everyone on our staff, and many generous volunteers, and we hope it provides a source of beautiful distraction and inspiration to all who love letters.”

That’s letters as in fonts, not epistles, and there are thousands of them in the archive. But there are also thousands of photographs, lithographs, silkscreens, etc. representing the height of modern simplicity. This and other unifying threads run through the collection of the Letterform Archive, which offers “unprecedented access… with nearly 1,500 objects and 9,000 hi-fi images.”

You’ll find in the Archive the sleek elegance of 1960s Olivetti catalogs, the iconic militancy of Emory Douglas’ designs for The Black Panther newspaper, and the eerily stark militancy of the “SILENCE=DEATH” t-shirt from the 1980s AIDS crisis.

The site was built around the ideal of “radical accessibility,” with the aim of capturing “a sense of what it’s like to visit the Archive” (which lives permanently in San Francisco). But the focus is not on the casual onlooker — Letterform Archive online caters specifically to graphic designers, which makes its interface even simpler, more elegant, and easier to use for everyone, coincidentally (or not).

The graphic design focus also means there are functions specific to the discipline that designers won’t find in other online image libraries: “we encourage you to use the search filters: click on each category to explore disciplines like lettering, and formats like type specimens, or combine filters like decades and countries to narrow your view to a specific time and place.”

From the radical typography of Dada to the radical 60s zine scene to the sleek designs (and Neins) found in a 1987 Apple Logo Standards pamphlet, the museum has something for everyone interested in recent graphic design history and typology. But it’s not all sleek simplicity. There are also rare artifacts of elaborately intricate design, like the Persian Yusef and Zulaikha manuscript, below, dating from between 1880 and 1910. You’ll find dozens more such treasures in the Letterform Archive here.

Related Content: 

Where to Find Free Art Images & Books from Great Museums, and Free Books from University Presses

The First Museum Dedicated Exclusively to Poster Art Opens Its Doors in the U.S.: Enter the Poster House

Discover Isotype, the 1920s Attempt to Create a Universal Language with Stylish Icons & Graphic Design

Josh Jones is a writer and musician based in Durham, NC. Follow him at @jdmagness

The Letterform Archive Launches a New Online Archive of Graphic Design, Featuring 9,000 Hi-Fi Images is a post from: Open Culture. Follow us on Facebook, Twitter, and Google Plus, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/2PBhZRn
via Ilumina

Comments

Popular posts from this blog

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu

How Led Zeppelin Stole Their Way to Fame and Fortune

When Bob Dylan released his 2001 album  Love and Theft , he lifted the title from a  book of the same name by Eric Lott , who studied 19th century American popular music’s musical thefts and contemptuous impersonations. The ambivalence in the title was there, too: musicians of all colors routinely and lovingly stole from each other while developing the jazz and blues traditions that grew into rock and roll. When British invasion bands introduced their version of the blues, it only seemed natural that they would continue the tradition, picking up riffs, licks, and lyrics where they found them, and getting a little slippery about the origins of songs. This was, after all, the music’s history. In truth, most UK blues rockers who picked up other people’s songs changed them completely or credited their authors when it came time to make records. This may not have been tradition but it was ethical business practice. Fans of Led Zeppelin, on the other hand, now listen to their music wi

Moral Philosophy on TV? Pretty Much Pop #32 Judges The Good Place

http://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/partiallyexaminedlife/PMP_032_2-3-20.mp3 Mark Linsenmayer, Erica Spyres, and Brian Hirt discuss Michael Schur's NBC TV show . Is it good? (Yes, or we wouldn't be covering it?) Is it actually a sit-com? Does it effectively teach philosophy? What did having actual philosophers on the staff (after season one) contribute, and was that enough? We talk TV finales, the dramatic impact of the show's convoluted structure, the puzzle of heaven being death, and more. Here are a few articles to get you warmed up: "The Good Place’s Final Twist" by Karthryn VanArendonk "The Good Place Was a Metaphor All Along" by Sophie Gilbert "The Two Philosophers Who Cameoed in the Good Place Finale on What They Made of Its Ending" by Sam Adams "5 Moral Philosophy Concepts Featured on The Good Place" by Ellen Gutoskey If you like the show, you should also check out The Official Good Place Podca