Skip to main content

Revisit Scenes of Daily Life in Amsterdam in 1922, with Historic Footage Enhanced by Artificial Intelligence

Welkom in Amsterdam… 1922.

Neural network artist Denis Shiryaev describes himself as “an artistic machine-learning person with a soul.”

For the last six months, he’s been applying himself to re-rendering documentary footage of city life—Belle Epoque ParisTokyo at the start of the the Taish? era, and New York City in 1911—the year of the Triangle Shirtwaist Fire.

It’s possible you’ve seen the footage before, but never so alive in feel. Shiryaev’s renderings trick modern eyes with artificial intelligence, boosting the original frames-per-second rate and resolution, stabilizing and adding color—not necessarily historically accurate.

The herky-jerky bustling quality of the black-and-white originals is transformed into something fuller and more fluid, making the human subjects seem… well, more human.

This Trip Through the Streets of Amsterdam is truly a blast from the past… the antithesis of the social distancing we must currently practice.

Merry citizens jostle shoulder to shoulder, unmasked, snacking, dancing, arms slung around each other… unabashedly curious about the hand-cranked camera turned on them as they go about their business.

A group of women visiting outside a shop laugh and scatter—clearly they weren’t expecting to be filmed in their aprons.

Young boys looking to steal the show push their way to the front, cutting capers and throwing mock punches.

Sorry, lads, the award for Most Memorable Performance by a Juvenile goes to the small fellow at the 4:10 mark. He’s not hamming it up at all, merely taking a quick puff of his cigarette while running alongside a crowd of men on bikes, determined to keep pace with the camera person.

Numerous YouTube viewers have observed with some wonder that all the people who appear, with the distant exception of a baby or two at the end, would be in the grave by now.

They do seem so alive.

Modern eyes should also take note of the absences: no cars, no plastic, no cell phones…

And, of course, everyone is white. The Netherlands’ population would not diversify racially for another couple of decades, beginning with immigrants from Indonesia after WWII and Surinam in the 50s.

With regard to that, please be forewarned that not all of the YouTube comments have to do with cheeky little boys and babies who would be pushing 100…

The footage is taken from the archival collection of the EYE filmmuseum in Amsterdam, with ambient sound by Guy Jones.

See more of Denis Shiryaev’s  upscaled vintage footage in the links below.

Related Content:

Watch Vintage Footage of Tokyo, Circa 1910, Get Brought to Life with Artificial Intelligence

Watch Scenes from Belle Époque Paris Vividly Restored with Artificial Intelligence (Circa 1890)

A Trip Through New York City in 1911: Vintage Video of NYC Gets Colorized & Revived with Artificial Intelligence

Iconic Film from 1896 Restored with Artificial Intelligence: Watch an AI-Upscaled Version of the Lumière Brothers’ The Arrival of a Train at La Ciotat Station

Ayun Halliday is an author, illustrator, theater maker and Chief Primatologist of the East Village Inky zine. Follow her @AyunHalliday.

Revisit Scenes of Daily Life in Amsterdam in 1922, with Historic Footage Enhanced by Artificial Intelligence is a post from: Open Culture. Follow us on Facebook, Twitter, and Google Plus, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/3k4MoBO
via Ilumina

Comments

Popular posts from this blog

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu

How Led Zeppelin Stole Their Way to Fame and Fortune

When Bob Dylan released his 2001 album  Love and Theft , he lifted the title from a  book of the same name by Eric Lott , who studied 19th century American popular music’s musical thefts and contemptuous impersonations. The ambivalence in the title was there, too: musicians of all colors routinely and lovingly stole from each other while developing the jazz and blues traditions that grew into rock and roll. When British invasion bands introduced their version of the blues, it only seemed natural that they would continue the tradition, picking up riffs, licks, and lyrics where they found them, and getting a little slippery about the origins of songs. This was, after all, the music’s history. In truth, most UK blues rockers who picked up other people’s songs changed them completely or credited their authors when it came time to make records. This may not have been tradition but it was ethical business practice. Fans of Led Zeppelin, on the other hand, now listen to their music wi

Moral Philosophy on TV? Pretty Much Pop #32 Judges The Good Place

http://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/partiallyexaminedlife/PMP_032_2-3-20.mp3 Mark Linsenmayer, Erica Spyres, and Brian Hirt discuss Michael Schur's NBC TV show . Is it good? (Yes, or we wouldn't be covering it?) Is it actually a sit-com? Does it effectively teach philosophy? What did having actual philosophers on the staff (after season one) contribute, and was that enough? We talk TV finales, the dramatic impact of the show's convoluted structure, the puzzle of heaven being death, and more. Here are a few articles to get you warmed up: "The Good Place’s Final Twist" by Karthryn VanArendonk "The Good Place Was a Metaphor All Along" by Sophie Gilbert "The Two Philosophers Who Cameoed in the Good Place Finale on What They Made of Its Ending" by Sam Adams "5 Moral Philosophy Concepts Featured on The Good Place" by Ellen Gutoskey If you like the show, you should also check out The Official Good Place Podca