Skip to main content

How Stanley Kubrick Made 2001: A Space Odyssey: A Seven-Part Video Essay

Andrei Tarkovsky had a rather low opinion of Stanley Kubrick’s 2001: A Space Odyssey. “Phony on many points,” he once called it, built on “a lifeless schema with only pretensions to truth.” His professional response was 1972’s Solaris, by most estimates another high point in the science-fiction cinema of that period. Yet today it isn’t widely regarded as Tarkovsky’s best work; certainly it hasn’t become as much of an object of worship as, say, Stalker. That picture — arguably another work of sci-fi, though one sui generis in practically its every facet — continues to inspire such tributes and exegeses as the video essay on its making we featured earlier this year here on Open Culture.

That video essay came from the channel of Youtuber CinemaTyler, who like many auteur-oriented cinephiles exhibits appreciation for Tarkovsky and Kubrick alike. He’s created numerous examinations on the work that went into Kubrick’s pictures, including A Clockwork Orange, Barry Lyndon, and Full Metal Jacket.

The ambition of 2001, outsized even by Kubrick’s standard, is reflected in what it spurred CinemaTyler on to create: a seven-part series of video essays on its production, with three-hour total runtime that far exceeds that of the film itself. It takes at least that long to explain the achievements Kubrick pulled off, especially with mid-1960s filmmaking technology, which gave us the rare vision of the future that has held up for more than half a century.

Some of the qualities that have made 2001 endure came into being almost by accident. Take the use of Strauss’ “The Blue Danube” to introduce the space station, a stroke of scoring genius inspired by the records Kubrick and company happened to be listening to while viewing their footage. That and other classical pieces replaced an original score by the composer who’d worked on Kubrick’s Spartacus, which would have struck a different mood altogether. So would the portentous narration included in earlier versions of the script, hardly imaginable in the context of such powerfully wordless scenes as the famous four-million-year cut from tossed bone to spacecraft, which turns out to have been originally conceived an Earth-orbiting nuclear-weapon platform. That’s one of the many little-known facts CinemaTyler fits into this series, and a viewing of which even the biggest Kubrick buffs will have reason to admire 2001 more intensely than ever.

Related Content:

1966 Film Explores the Making of Kubrick’s 2001: A Space Odyssey (and Our High-Tech Future)

James Cameron Revisits the Making of Kubrick’s 2001: A Space Odyssey

Stanley Kubrick Explains the Mysterious Ending of 2001: A Space Odyssey in a Newly Unearthed Interview

What’s the Difference Between Stanley Kubrick’s & Arthur C. Clarke’s 2001: A Space Odyssey (A Side-by-Side Comparison)

The Story of Stalker, Andrei Tarkovsky’s Troubled (and Even Deadly) Sci-Fi Masterpiece

Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the Substack newsletter Books on Cities, the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.

How Stanley Kubrick Made 2001: A Space Odyssey: A Seven-Part Video Essay is a post from: Open Culture. Follow us on Facebook and Twitter, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/3wT4QnP
via Ilumina

Comments

Popular posts from this blog

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu...

Ishkur’s Guide to Electronic Music: An Interactive, Encyclopedic Data Visualization of 120 Years of Electronic Music

In a very short span of time, the descriptor “electronic music” has come to sound as overly broad as “classical.” But where what we (often incorrectly) call classical developed over hundreds of years, electronic music proliferated into hundreds of fractal forms in only decades. A far steeper quality curve may have to do with the ease of its creation, but it’s also a factor of this accelerated evolution. Music made by machines has transformed since its early 20th-century beginnings from obscure avant-garde experiments to massively popular genres of global dance and pop. This proliferation, notes Ishkur—designer of Ishkur’s Guide to Electronic Music —hasn't always been to the good. Take what he calls “trendwhoring,” a phenomenon that spawns dozens of new works and subgenera in short order, though it’s arguable whether many of them should exist. Ishkur, describes this process below in an excerpt from his erudite, sardonic “Frequently Unasked Questions”: If fart noises were sudde...

How Led Zeppelin Stole Their Way to Fame and Fortune

When Bob Dylan released his 2001 album  Love and Theft , he lifted the title from a  book of the same name by Eric Lott , who studied 19th century American popular music’s musical thefts and contemptuous impersonations. The ambivalence in the title was there, too: musicians of all colors routinely and lovingly stole from each other while developing the jazz and blues traditions that grew into rock and roll. When British invasion bands introduced their version of the blues, it only seemed natural that they would continue the tradition, picking up riffs, licks, and lyrics where they found them, and getting a little slippery about the origins of songs. This was, after all, the music’s history. In truth, most UK blues rockers who picked up other people’s songs changed them completely or credited their authors when it came time to make records. This may not have been tradition but it was ethical business practice. Fans of Led Zeppelin, on the other hand, now listen to their...