Skip to main content

A Fascinating 3D Animation Shows the Depths of the Ocean

Deep sea exploration and the science of oceanography began 150 years ago when British survey ship HMS Challenger set off from Portsmouth with 181 miles of rope. The Royal Society tasked the expedition, among other things, with “investigat[ing] the physical conditions of the deep sea… in regard to depth, temperature circulation, specific gravity and penetration of light.” It was the first such voyage of its kind.

To accomplish its objectives, Challenger swapped all but two of its guns for specialized equipment, including — as assistant ship’s steward Joseph Matkin described in a letter home — “thousands of small air tight bottles and little boxes about the size of Valentine boxes packed in Iron Tanks for keeping specimens in, insects, butterflies, mosses, plants, etc… a photographic room on the main deck, also a dissecting room for carving up Bears, Whales, etc.”

Findings from the four-year voyage totaled almost thirty-thousand pages when published in a report. But the Challenger’s most famous legacy may be its discovery of the Mariana Trench. The ship recorded a sounding of 4,475 fathoms (26,850 ft.) in a southern part of the trench subsequently called Challenger Deep, and now known as the deepest part of the ocean and the “lowest point on Earth.” The most recent soundings using advanced sonar have measured its depth at somewhere between 35,768 to 36,037 feet, or almost 7 miles (11 kilometers).

Challenger Deep is so deep that if Everest were submerged into its depths, the mountain’s peak would still be roughly a mile and a half underwater. In 1960, a manned crew of two descended into the trench. Dozens of remote operated vehicles (ROVs) have explored its depths since, but it wouldn’t be until 2012 that another human made the 2.5 hour descent, when Avatar and The Abyss director James Cameron financed his own expedition. Then in 2019, explorer Victor Vescoso made the journey, setting the Guinness world record for deepest manned submarine dive when he reached the Eastern Pool, a depression within Challenger Deep. Just last year, he bested the record with his mission specialist John Rost, exploring the Eastern Pool for over four hours.

Last year’s descent brings the total number of people to visit Challenger Deep to five. How can the rest of us wrap our heads around a point so deep beneath us it can swallow up Mount Everest? The beautifully detailed, 3D animation at the top of the post does a great job of conveying the relative depths of oceans, seas, and major lakes, showing undersea tunnels and shipwrecks along the way, with manmade objects like the Eiffel Tower (which marks, within a few meters, the deepest scuba dive) and Burj Khalifa placed at intervals for scale.

By the time the animation — created by MetaBallStudios’ Alvaro Gracia Montoya– submerges us fully (with booming, echoing musical accompaniment) in the Mariana Trench, we may feel that we have had a little taste of the awe that lies at the deepest ocean depths.

Related Content: 

A Radical Map Puts the Oceans–Not Land–at the Center of Planet Earth (1942)

What the Earth Would Look Like If We Drained the Water from the Oceans

Climate Change Gets Strikingly Visualized by a Scottish Art Installation

Filmmaker James Cameron Going 36,000 Feet Under the Sea

Josh Jones is a writer and musician based in Durham, NC. Follow him at @jdmagness

A Fascinating 3D Animation Shows the Depths of the Ocean is a post from: Open Culture. Follow us on Facebook and Twitter, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/3qq72BZ
via Ilumina

Comments

Popular posts from this blog

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu

How Led Zeppelin Stole Their Way to Fame and Fortune

When Bob Dylan released his 2001 album  Love and Theft , he lifted the title from a  book of the same name by Eric Lott , who studied 19th century American popular music’s musical thefts and contemptuous impersonations. The ambivalence in the title was there, too: musicians of all colors routinely and lovingly stole from each other while developing the jazz and blues traditions that grew into rock and roll. When British invasion bands introduced their version of the blues, it only seemed natural that they would continue the tradition, picking up riffs, licks, and lyrics where they found them, and getting a little slippery about the origins of songs. This was, after all, the music’s history. In truth, most UK blues rockers who picked up other people’s songs changed them completely or credited their authors when it came time to make records. This may not have been tradition but it was ethical business practice. Fans of Led Zeppelin, on the other hand, now listen to their music wi

Moral Philosophy on TV? Pretty Much Pop #32 Judges The Good Place

http://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/partiallyexaminedlife/PMP_032_2-3-20.mp3 Mark Linsenmayer, Erica Spyres, and Brian Hirt discuss Michael Schur's NBC TV show . Is it good? (Yes, or we wouldn't be covering it?) Is it actually a sit-com? Does it effectively teach philosophy? What did having actual philosophers on the staff (after season one) contribute, and was that enough? We talk TV finales, the dramatic impact of the show's convoluted structure, the puzzle of heaven being death, and more. Here are a few articles to get you warmed up: "The Good Place’s Final Twist" by Karthryn VanArendonk "The Good Place Was a Metaphor All Along" by Sophie Gilbert "The Two Philosophers Who Cameoed in the Good Place Finale on What They Made of Its Ending" by Sam Adams "5 Moral Philosophy Concepts Featured on The Good Place" by Ellen Gutoskey If you like the show, you should also check out The Official Good Place Podca