Skip to main content

Edward Hopper’s Creative Process: The Drawing & Careful Preparation Behind Nighthawks & Other Iconic Paintings

Edward Hopper painted, but more importantly, he drew. His body of work includes about 140 canvases, which doesn’t make him especially prolific given his long life and career — but then, one of those canvases is Nighthawks. Here on Open Culture, we’ve previously featured Hopper’s “storyboards” for that time- and culture-transcending painting of a late-night New York diner. But those count as only a few of the voluminous preparatory drawings without which neither Nighthawks nor his other major works like AutomatChop Suey, or Morning Sun Sea would have seen the light of day — or rather, the emotional dusk that infuses all his images, no matter their setting.

“It’s a long process of gestation in the mind and arising emotion,” says Hopper himself in the 1961 interview clip above.  “I make various small sketches, sketches of the thing that I wish to do, also sketches of details in the picture.” This process entailed no little pavement-pounding: “Again and again, he would pick up his sketchbook and head for a cluster of New York City movie theaters,” writes the Los Angeles Times‘ Barbara Isenberg, covering Hopper Drawing, a 2013 exhibition at New York’s Whitney Museum of American Art. “Sometimes it was the Republic or the Palace, other times the Strand or the Globe, places where he could study the lobby, the auditorium, the curtained area off to the side. Back at home, he’d pose his wife, Josephine, as an usherette and draw her portrait.” After 54 such drawings, the result was Hopper’s “monumental painting New York Movie.”

The following year, the Dallas Museum of Art opened Hopper Drawing: A Painter’s Process a show covered at the blog of Signet Art. “Hopper worked from real life for the first step of his process, a step he called ‘from the fact,’ often drawing and sketching on site before returning to his studio to complete a piece,” says the blog. “He was meticulous in his preparation, drawing and creating extensive studies for a new work before approaching the canvas.” Only then did he bring his imagination into it, though he still “referred to his drawings as a reminder of how light and shadow played off an architectural space and the figures within it.” Is this how he managed to render so eloquently themes of loneliness, isolation, modern man and his environment? “Those are the words of critics,” the plainspoken Hopper said. “It may be true, and it may not be true.”

Related Content:

How Edward Hopper “Storyboarded” His Iconic Painting Nighthawks

Seven Videos Explain How Edward Hopper’s Paintings Expressed American Loneliness and Alienation

10 Paintings by Edward Hopper, the Most Cinematic American Painter of All, Turned into Animated GIFs

Discover the Artist Who Mentored Edward Hopper & Inspired Nighthawks

9-Year-Old Edward Hopper Draws a Picture on the Back of His 3rd Grade Report Card

How to Paint Like Kandinsky, Picasso, Warhol & More: A Video Series from the Tate

Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the Substack newsletter Books on Cities, the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall, on Facebook, or on Instagram.

Edward Hopper’s Creative Process: The Drawing & Careful Preparation Behind Nighthawks & Other Iconic Paintings is a post from: Open Culture. Follow us on Facebook, Twitter, and Google Plus, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/3k4ltWz
via Ilumina

Comments

Popular posts from this blog

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu

How Led Zeppelin Stole Their Way to Fame and Fortune

When Bob Dylan released his 2001 album  Love and Theft , he lifted the title from a  book of the same name by Eric Lott , who studied 19th century American popular music’s musical thefts and contemptuous impersonations. The ambivalence in the title was there, too: musicians of all colors routinely and lovingly stole from each other while developing the jazz and blues traditions that grew into rock and roll. When British invasion bands introduced their version of the blues, it only seemed natural that they would continue the tradition, picking up riffs, licks, and lyrics where they found them, and getting a little slippery about the origins of songs. This was, after all, the music’s history. In truth, most UK blues rockers who picked up other people’s songs changed them completely or credited their authors when it came time to make records. This may not have been tradition but it was ethical business practice. Fans of Led Zeppelin, on the other hand, now listen to their music wi

Moral Philosophy on TV? Pretty Much Pop #32 Judges The Good Place

http://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/partiallyexaminedlife/PMP_032_2-3-20.mp3 Mark Linsenmayer, Erica Spyres, and Brian Hirt discuss Michael Schur's NBC TV show . Is it good? (Yes, or we wouldn't be covering it?) Is it actually a sit-com? Does it effectively teach philosophy? What did having actual philosophers on the staff (after season one) contribute, and was that enough? We talk TV finales, the dramatic impact of the show's convoluted structure, the puzzle of heaven being death, and more. Here are a few articles to get you warmed up: "The Good Place’s Final Twist" by Karthryn VanArendonk "The Good Place Was a Metaphor All Along" by Sophie Gilbert "The Two Philosophers Who Cameoed in the Good Place Finale on What They Made of Its Ending" by Sam Adams "5 Moral Philosophy Concepts Featured on The Good Place" by Ellen Gutoskey If you like the show, you should also check out The Official Good Place Podca