Skip to main content

The Entire History of the British Isles Animated: 42,000 BCE to Today

The United Kingdom is a confusing place for many people, and their not-quite-answered questions about it go all the way to what does and does not constitute the United Kingdom in the first place. Not to give the ending away, but the animated map above by historical-cartographical Youtuber Ollie Bye eventually reveals that, if you're looking at the British Isles, you're looking at the UK — unless, of course, you're looking at the Republic of Ireland. But taking the long view, the political division of the British Isles has seldom been so simple. We know they were populated by what we now call caucasoids at least 44,000 years ago, but by 700 BC three groups had divided them up: the Britons, the Picts, and the Gaels.

The complications really start at the time of the Roman Empire, when, depending on where in the British Isles you went, you'd have encountered the Icenii, the Parisi, the Caledonii, the Iverni, and many other distinct peoples besides. When the Roman Empire gave way to the Roman Republic, Britannia, or Roman Britain, began its expansion (and its road-building) across the Isles, starting from the southeast.

But with Rome's withdrawal in 410 a great many new borders appear like spiderweb cracks across the land. For centuries thereafter, the British Isles is a place of many kingdoms: Mercia, Wessex, Northumbria, Gwynedd, and Deheubarth, to name but a few. (Not to mention the Vikings.) And then you have a year like 1066, when the Norman conquest redraws a large chunk of the map at a stroke.

Even those most ignorant of British history will recognize a few of the kingdoms that arise later on in this period: the Kingdom of Scotland, for example, or the Kingdom of Wales. Starting from the mid-12th century, a certain Kingdom of England begins to paint the map red. By 1604, the British Isles are cleanly divided between the Kingdom of England and the Kingdom of Scotland; by 1707, the Kingdom of Great Britain is running the whole place. The situation hasn't changed much since, though anyone who has traveled across the British Isles knows that the ostensible lack of political fractiousness masks many enduring cultural divisions subtle to the outsider: while everyone living everywhere from John o' Groats to Land's End may officially be British, few would countenance being lumped together with all the rest of them.

Related Content:

Watch the Rise and Fall of the British Empire in an Animated Time-Lapse Map ( 519 A.D. to 2014 A.D.)

The Roman Roads of Britain Visualized as a Subway Map

Watch the History of the World Unfold on an Animated Map: From 200,000 BCE to Today

The History of Civilization Mapped in 13 Minutes: 5000 BC to 2014 AD

5-Minute Animation Maps 2,600 Years of Western Cultural History

A History of the Entire World in Less Than 20 Minutes

Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.

The Entire History of the British Isles Animated: 42,000 BCE to Today is a post from: Open Culture. Follow us on Facebook, Twitter, and Google Plus, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/2oA9CI4
via Ilumina

Comments

Popular posts from this blog

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu

How Led Zeppelin Stole Their Way to Fame and Fortune

When Bob Dylan released his 2001 album  Love and Theft , he lifted the title from a  book of the same name by Eric Lott , who studied 19th century American popular music’s musical thefts and contemptuous impersonations. The ambivalence in the title was there, too: musicians of all colors routinely and lovingly stole from each other while developing the jazz and blues traditions that grew into rock and roll. When British invasion bands introduced their version of the blues, it only seemed natural that they would continue the tradition, picking up riffs, licks, and lyrics where they found them, and getting a little slippery about the origins of songs. This was, after all, the music’s history. In truth, most UK blues rockers who picked up other people’s songs changed them completely or credited their authors when it came time to make records. This may not have been tradition but it was ethical business practice. Fans of Led Zeppelin, on the other hand, now listen to their music wi

Moral Philosophy on TV? Pretty Much Pop #32 Judges The Good Place

http://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/partiallyexaminedlife/PMP_032_2-3-20.mp3 Mark Linsenmayer, Erica Spyres, and Brian Hirt discuss Michael Schur's NBC TV show . Is it good? (Yes, or we wouldn't be covering it?) Is it actually a sit-com? Does it effectively teach philosophy? What did having actual philosophers on the staff (after season one) contribute, and was that enough? We talk TV finales, the dramatic impact of the show's convoluted structure, the puzzle of heaven being death, and more. Here are a few articles to get you warmed up: "The Good Place’s Final Twist" by Karthryn VanArendonk "The Good Place Was a Metaphor All Along" by Sophie Gilbert "The Two Philosophers Who Cameoed in the Good Place Finale on What They Made of Its Ending" by Sam Adams "5 Moral Philosophy Concepts Featured on The Good Place" by Ellen Gutoskey If you like the show, you should also check out The Official Good Place Podca