Skip to main content

You Can Play the New Samurai Video Game Ghost of Tsushima in “Kurosawa Mode:” An Homage to the Japanese Master

Video games are starting to look and feel like movies: even those of us who haven't gamed seriously in decades have taken notice. Nor has the convergence between the art forms — if, unlike the late Roger Ebert, you consider video games an art form in the first place — been lost on game developers themselves. While the most ambitious creators in the industry looked for inspiration from cinema even when they were working with relatively primitive digital tools, they can now pay practically direct homage to their aesthetic sources. Take Sucker Punch Productions' Ghost of Tsushima, released this week for the Playstation 4, which features a selectable audiovisual mode "inspired by the movies of legendary filmmaker Akira Kurosawa."

An ambitious production set on the titular Japanese island during a 13th-century Mongol invasion, Ghost of Tsushima casts the player in the role of a young samurai named Jin Sakai. "All the aesthetic and thematic conventions of samurai films are present and correct," writes The Guardian's Keza MacDonald, including "a story centered on honor and self-mastery; dramatic weather that sweeps across Japan’s spellbinding landscapes; standoffs against backdrops of falling leaves and deserted towns; screen wipe and axial cuts; quick, lethal katana combat that ends with enemies staggering and spurting blood before toppling like felled trees." Kurosawa Mode presents the game's hypnotically lavish visuals in a "grainy black-and-white," and its dialogue in English-subtitled Japanese — just how many of us remember pictures like Seven SamuraiThrone of Blood, and Yojimbo.

Of course, some of us had no choice but to first encounter the work of Kurosawa and other 20th-century Japanese auteurs in versions dubbed into English. In an uncanny reversal of that awkwardness, the American-made Ghost of Tsushima's Japanese-language dialogue comes out of mouths clearly synchronized to an English-language script. Western critics have taken the developers to task for that shortcoming, but Japanese critics have proven comparatively unrestrained in expressing their admiration. According to Kotaku's Brian Ashcraft, not only did popular gaming site Dengeki Online "praise the game for its understanding of the period (as well as historical Japanese movies), it also lauded the game for how it brought the landscape and scenery to life."

While MacDonald calls protagonist Jin Sakai "stiff even by stoical samurai standards," Ashcraft points to a review in Japanese pop-culture site Akiba Souken which calls him not "the typical samurai of foreign creation, but rather, a real Japanese ? (samurai)," using "both the English 'samurai' and the word’s kanji to highlight this distinction." Any Kurosawa fan will have a sense of the difference, and of the importance of one thing the game doesn't get right. In a review headlined "There Is No Sense Of Discomfort In This Foreign-Made Japanese World," gaming magazine Weekly Famitsu does note the game's lack of "pauses in conversation that are typical of period pieces. That pause and that silence are key; in Japan, what isn’t said is just as important as what is." Sucker Punch's Ghost of Tsushima team must already know they should retain Kurosawa Mode for the inevitable sequel; all they need to work on is the unspoken.

Related Content:

How Akira Kurosawa’s Seven Samurai Perfected the Cinematic Action Scene: A New Video Essay

How Did Akira Kurosawa Make Such Powerful & Enduring Films? A Wealth of Video Essays Break Down His Cinematic Genius

Akira Kurosawa Painted the Storyboards For Scenes in His Epic Films: Compare Canvas to Celluloid

The Golden Age of Ancient Greece Gets Faithfully Recreated in the New Video Game Assassin’s Creed: Odyssey

Andrei Tarkovsky’s Masterpiece Stalker Gets Adapted into a Video Game

Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall, on Facebook, or on Instagram.

You Can Play the New Samurai Video Game Ghost of Tsushima in “Kurosawa Mode:” An Homage to the Japanese Master is a post from: Open Culture. Follow us on Facebook, Twitter, and Google Plus, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.



from Open Culture https://ift.tt/393kuBf
via Ilumina

Comments

Popular posts from this blog

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu

How Led Zeppelin Stole Their Way to Fame and Fortune

When Bob Dylan released his 2001 album  Love and Theft , he lifted the title from a  book of the same name by Eric Lott , who studied 19th century American popular music’s musical thefts and contemptuous impersonations. The ambivalence in the title was there, too: musicians of all colors routinely and lovingly stole from each other while developing the jazz and blues traditions that grew into rock and roll. When British invasion bands introduced their version of the blues, it only seemed natural that they would continue the tradition, picking up riffs, licks, and lyrics where they found them, and getting a little slippery about the origins of songs. This was, after all, the music’s history. In truth, most UK blues rockers who picked up other people’s songs changed them completely or credited their authors when it came time to make records. This may not have been tradition but it was ethical business practice. Fans of Led Zeppelin, on the other hand, now listen to their music wi

Moral Philosophy on TV? Pretty Much Pop #32 Judges The Good Place

http://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/partiallyexaminedlife/PMP_032_2-3-20.mp3 Mark Linsenmayer, Erica Spyres, and Brian Hirt discuss Michael Schur's NBC TV show . Is it good? (Yes, or we wouldn't be covering it?) Is it actually a sit-com? Does it effectively teach philosophy? What did having actual philosophers on the staff (after season one) contribute, and was that enough? We talk TV finales, the dramatic impact of the show's convoluted structure, the puzzle of heaven being death, and more. Here are a few articles to get you warmed up: "The Good Place’s Final Twist" by Karthryn VanArendonk "The Good Place Was a Metaphor All Along" by Sophie Gilbert "The Two Philosophers Who Cameoed in the Good Place Finale on What They Made of Its Ending" by Sam Adams "5 Moral Philosophy Concepts Featured on The Good Place" by Ellen Gutoskey If you like the show, you should also check out The Official Good Place Podca