Skip to main content

Watch the Renaissance Painting, The Battle of San Romano, Get Brought Beautifully to Life in a Hand-Painted Animation

Before the advent of the motion picture, humanity had the theater — but we also had paintings. Though physically still by definition, paint on canvas could, in the hands of a sufficiently imaginative master, seem actually to move. Arguably this could even be pulled off with ochre and charcoal on the wall of a cave, if you credit the theory that paleolithic paintings constitute the earliest form of cinema. More famously, and much more recently, Rembrandt imbued his masterpiece The Night Watch with the illusion of movement. But over in Italy another painter, also working on a large scale, pulled it off differently two centuries earlier. The artist was Paolo Uccello, and the painting is The Battle of San Romano.

“The set of three paintings depicts the harrowing details of an epic confrontation between Florentine and Sienese armies in 1432,” writes Meghan Oretsky at Vimeo, which selected Swiss filmmaker Georges Schwizgebel’s short animated adaptation of the triptych as a Staff Pick Premiere. Completed in 2017, the film’s beginnings go back to 1962, when Schwizgebel was a gallery-touring art student in Italy.

“Even though I wasn’t normally moved by old paintings, this one made a strong impression on me and still does today,” he tells Vimeo. “I was also inspired by the use of cycles, or loops, which suited a moving version of this image perfectly.” Schwizgebel executed the animation itself over the course of six months, foregoing computer technology and painting each frame with acrylic on glass.

Scored by composer Judith Gruber-Stitzer, Schwizgebel’s “The Battle of San Romano” constitutes a kind of shape-shifting tour of the painting that first captivated him half a century ago. But what he would have seen at the Uffizi Gallery is only one third of Uccello’s composition, albeit the third that art historians consider central. The other two reside at the Louvre and the National Gallery, and you can see the latter’s piece discussed by Director of Collections and Research Caroline Campbell in the video above. Schwizgebel is hardly the first to react boldly to The Battle of San Romano; in the 15th century, Lorenzo de’ Medici was sufficiently moved to buy one part, then have the other two stolen and brought to his palace. If that’s the kind of act it has the power to inspire, perhaps it’s for the best that the triptych’s union didn’t last.

via Aeon

Related Content:

Edvard Munch’s Famous Painting “The Scream” Animated to Pink Floyd’s Primal Music

13 Van Gogh’s Paintings Painstakingly Brought to Life with 3D Animation & Visual Mapping

William Blake’s Paintings Come to Life in Two Animations

Late Rembrandts Come to Life: Watch Animations of Paintings Now on Display at the Rijksmuseum

10 Paintings by Edward Hopper, the Most Cinematic American Painter of All, Turned into Animated GIFs

Dripped: An Animated Tribute to Jackson Pollock’s Signature Painting Technique

Based in Seoul, Colin Marshall writes and broadcasts on cities and culture. His projects include the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.



from Open Culture https://ift.tt/3H8GQS3
via Ilumina

Comments

Popular posts from this blog

Ishkur’s Guide to Electronic Music: An Interactive, Encyclopedic Data Visualization of 120 Years of Electronic Music

In a very short span of time, the descriptor “electronic music” has come to sound as overly broad as “classical.” But where what we (often incorrectly) call classical developed over hundreds of years, electronic music proliferated into hundreds of fractal forms in only decades. A far steeper quality curve may have to do with the ease of its creation, but it’s also a factor of this accelerated evolution. Music made by machines has transformed since its early 20th-century beginnings from obscure avant-garde experiments to massively popular genres of global dance and pop. This proliferation, notes Ishkur—designer of Ishkur’s Guide to Electronic Music —hasn't always been to the good. Take what he calls “trendwhoring,” a phenomenon that spawns dozens of new works and subgenera in short order, though it’s arguable whether many of them should exist. Ishkur, describes this process below in an excerpt from his erudite, sardonic “Frequently Unasked Questions”: If fart noises were sudde...

A 10 Billion Pixel Scan of Vermeer’s Masterpiece Girl with a Pearl Earring: Explore It Online

We admire Johannes Vermeer’s  Girl with a Pearl Earring   for many reasons , not least that it looks exactly like a girl with a pearl earring. Or at least it does from a distance, as the master of light himself no doubt stepped back to confirm countless times during the painting process, at any moment of which he would have been more concerned with the brushstrokes constituting only a small part of the image. But even Vermeer himself could have perceived only so much detail of the painting that would become his masterpiece. https://www.youtube.com/watch?v=cKaZYTwmjwU Now, more than 350 years after its completion, we can get a closer view of Girl with a Pearl Earring  than anyone has before through a newly released  10 billion-pixel panorama . At this resolution, writes Petapixel’s Jason Schneider , we can “see the painting down to the level of 4.4-microns per pixel.” Undertaken by Emilien Leonhardt and Vincent Sabatier of 3D microscope maker Hirox Europe ...

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

https://podtrac.com/pts/redirect.mp3/traffic.libsyn.com/secure/partiallyexaminedlife/PMP_108_10-7-21.mp3 As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter? Your host Mark Linsenmayer is joined by game designer Tommy Maranges , educator Michelle Parrinello-Cason , and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more. Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan. Some articles that fed our discussion included: “ The Board Games That Ask You to Reenact Colonialism ” by Luke Winkie “ Board Games Are Getting Really, Really Popular ” by Darron Cu...